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Question by AlessandroCavaglia · Sep 06, 2020 at 08:55 AM · 3dmodelsmeshes

how to fix fbx models

Hello i have this problem of an fbx model that feels offsetted by some y value and so it's not centered around his true center, how can i fix it? Longer explaination here: link text

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Answer by orimoshe0123 · Sep 06, 2020 at 09:00 AM

Hello @AlessandroCavaglia , Try set your fbx model to Humanoid in the Rig tab.

Further explanation


Regards,

Ori M.

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avatar image AlessandroCavaglia · Sep 06, 2020 at 09:06 AM 0
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Hellp @orimoshe0123 it gives me errors because the model is a ball and it can't find bones

avatar image orimoshe0123 AlessandroCavaglia · Sep 06, 2020 at 10:42 AM 0
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So keep it Generic, the issue might come from the model axis(not unity axis).

Try to open the fbx file in Blender and recenter the object to (0,0,0). Then export and import the the object to unity.

Basically, it happens because when you adding the model to unity, the model axis get multiply with the world axis and that change the model center. If you want to read how it works: click here

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