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Question by Yurijh · Sep 06, 2020 at 12:33 PM · spriterenderer

How can I extract the average color from a SpriteRenderer?

I'd like to extract the average color from a SpriteRenderer with a certain Sprite loaded into. Can you suggest me some way to do it at runtime? Thank you!

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Answer by orimoshe0123 · Sep 06, 2020 at 12:40 PM

There is a post about it in stackoverflow, here is the link.

The code basically take every pixel in the texture and sum the r values, g values, and b values of the texture.

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