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Question by daniel_oculus · Sep 06, 2020 at 06:14 PM · materialemissionemissive

Cannot access updated Emission Color value

How can I access the rgb values of a changing emissive material at runtime?

The problem

Every time I access: gameObject.GetComponent<MeshRenderer>().material.GetColor("_EmissionColor") I only ever receive the emission values that the material started with, I've confirmed that this is the only material on the mesh renderer.

Additional Context

I have a scene that is updating the emissive colors from (0,0,0,1) => (1,1,1,1) See example video below.

I'm updating the emissive colors via an animation controller.

I'm using Unity: 2020.1.0f1

All the game objects with changing emissive materials are using Standard Shaders

material.EnableKeyword("_EMISSION"); is already enabled, the issue is I can't read the updated values after they have been written

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