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Question by TheSmokingGnu · Sep 07, 2020 at 02:32 PM · shadertextureuv mappingdecal

How to draw texture over a single face of 3D mesh?

I want to achieve this selection effect from For The King: alt text

My hexes are 3d meshes: alt text


Right now I am thinking to have a texture image of that outline and draw it over the top face(top 2D hexagon). How can I do it in Unity? I think shaders are required - which is ok, I would just be grateful for any example of stretching a texture over a single face of the mesh.


I guess the outline in the texture should be square-shaped and just map to the right vertices, but I don't know how will I create it exactly. Should I texture paint in blender, and then use the UV mapping in shader?

As always, thanks for the help.

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Answer by TheSmokingGnu · Oct 08, 2020 at 08:43 AM

The solution I went with is: in blender, make 2 sets of UVs - one for normal coloring (just green in this case), and another one that maps a hexagonal-shaped highlight texture to the top face. In unity I then toggle the second uv mapping in shader, or rather when it's active, I blend them by using the second one as emission only.


alt text


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