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Question by modestoligeiroid · Oct 15, 2011 at 10:28 PM · animationjavascriptvariableinspectorclass

Is it possible to create a script dinamic like animation>size controling the Elements variables?

Hey All, I wanna create a script attached to a gameObject (c$$anonymous$$ldren of monobehavier)that is able to create variables dinamically in the inspector, just adjusting another variable, like the "animation" component adjusting the "Size" variable ("Element" variables). I tried to create a class c$$anonymous$$ldren of System.Object (some people say that you need to create class c$$anonymous$$ldren of System.Object and others say that needs to be c$$anonymous$$ldren of mono behavier to show in the inspector, not true) using for loop inside the class to create a number of variables equivalent to another variable declared first, inside the class. I don't know too much about class, so I don't know if is denied to use for loop like t$$anonymous$$s inside it, but my script didn't compiled. Maybe the "animation component" process use an array variable, I don't know how can I do t$$anonymous$$s. Any idea ????????

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Answer by modestoligeiroid · Oct 15, 2011 at 11:28 PM

Okey, the animation component uses an array, like "var targets : Target[];", and the "size" and "elements" are automatic created by the inspector. Is the use of arrays a good practice?

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