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Question by Sinx_ · Sep 11, 2020 at 06:20 PM · vector3mousepositionscreentoworldpoint0

why is my mouse posision allways 0?

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Answer by ransomink · Sep 12, 2020 at 01:11 PM

You are declaring a local MousePos variable in your Update method; this value is being used in your Instantiate method because both are in the same scope. Your class variable MousePos is not being used at all. Remove the Vector3 declaration from MousePos in Update: MousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

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