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Question by BLSturton · Sep 12, 2020 at 06:52 PM · bulletprojectilecloneteleport

Make a projectile teleport to the player instead of cloning. (2d)

I'm trying to make a 2d platformed. In it the player can shoot a projectile. I've been following a tutorial where they make it so the bullet makes a clone of itself. I want it so the bullet can teleport to the player and move (so that only 1 can be on screen at a time.) Here's the code I have so far, how do I change it to make it work?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerAttack : MonoBehaviour
 {
     public Transform firePosition;
     public GameObject projectile;
   
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton("Fire1"))
         {
             Instantiate(projectile, firePosition.position, firePosition.rotation);
         }        
     }
 }

here's the video for context https://www.youtube.com/watch?v=uKWbNWPAZq4&t=336s

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