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Question by deathripper · Sep 15, 2020 at 11:18 AM · tilemapscritping

Tilemap loading

Hi, I am currently experimenting with creating a tilebased game world. for this I created a big level using the Unity Tilemapping System.

In order to avoid having to load the entire level at once, I only would like to load the tiles of the tilemap which are surrouding the player. Unfortunately I haven't found any tutorials or hints on how to achieve this. Does anyone have some sources or hints for me ?

Thx

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avatar image ShadyProductions · Sep 15, 2020 at 12:57 PM 0
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Doesn't it already chunk it automatically?

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Answer by b4guw1x · Sep 15, 2020 at 08:57 PM

Hi, i think you can use something like that

 public GameObject tilemapPart1;
 public GameObject tilemapPart2;
 public GameObject tilemapPart3;
 
 
 void update(){
     if(player.transform.position.x > 5){
        tilemapPart1.setActive(true);
        tilemapPart2.setActive(false);
 }
 
 and you can create gameObjects in inspector, attach the tilemap parts as a child, and attach that game object to the code.
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