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Question by stanferrolino12 · Sep 16, 2020 at 07:59 PM · collisionrigidbody2dtopdownfloor

Is there a way to simulate a floor in a top-bottom game?

I have a top bottom 2d game that has a rigidbody affect the player/enemies when they die. What I wanted them to do was to fling in the air and $$anonymous$$t the "floor of the level", like in the flash game Boxhead. Is there any way to simulate somet$$anonymous$$ng like t$$anonymous$$s?

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