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Question by HorenStar · Sep 15, 2020 at 05:19 PM · blender

Is It Possible to Properly Import 360 Degree Photos From Blender To Unity?

I'm trying to make a game that has scenes rendered in Blender with Cycles. The only way I can think to do this is to render the scene as an equirectangular image, then using that as a material for a sphere with reversed normals. Then a camera and a light source are put inside that sphere. The camera will not move during gameplay, but it can look around. This works okay, except that it is obvious that it is an image on an inverted sphere and has no depth. I don't know if what I want to do is even possible, but it would be fantastic if it was and someone could help get me started getting it working.

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