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Question by sniperar · Sep 21, 2020 at 10:02 PM · unity 5pathfinding

Node Based AI,Node Based AI System?

I am trying to make a Node-based AI network but when I run my code the AI or Capsule (CRed) keeps getting stuck on node 1 and 2 only going back and forth on them never moving to the connected node 3, the same happens with node 6, it always goes to 4 and never 8 and 7, the same is also with node 4 where it won't move to node 5 only 3.

 public GameObject Node1;
 public GameObject Node2;
 public GameObject Node3;
 public GameObject Node4;
 public GameObject Node5;
 public GameObject Node6;
 public GameObject Node7;
 public GameObject Node8;

 public GameObject CRed;
 public GameObject CGreen;
 public GameObject CBlue;

 public float Node = 1;
 public float TimeRemaining = 3;
 public float NodeRand;

 private void Update()
 {
     Vector3 Node1Pos = Node1.transform.position;
     Vector3 Node2Pos = Node2.transform.position;
     Vector3 Node3Pos = Node3.transform.position;
     Vector3 Node4Pos = Node4.transform.position;
     Vector3 Node5Pos = Node5.transform.position;
     Vector3 Node6Pos = Node6.transform.position;
     Vector3 Node7Pos = Node7.transform.position;
     Vector3 Node8Pos = Node8.transform.position;

     TimeRemaining -= Time.deltaTime;

     if (TimeRemaining <= 0)
     {
         if (Node == 1)
         {
             NodeRand = Random.Range(1, 2);

             if (NodeRand == 1)
             {
                 Node = 2;
                 print("Node2");
             }

             else if (NodeRand == 2)
             {
                 Node = 3;
                 print("Node3");
             }
         }

         else if (Node == 2)
         {
             NodeRand = Random.Range(1, 2);

             if (NodeRand == 1)
             {
                 Node = 1;
                 print("Node1");
             }

             else if (NodeRand == 1)
             {
                 Node = 3;
                 print("Node3");
             }
         }

         else if (Node == 3)
         {
             NodeRand = Random.Range(1, 3);

             if (NodeRand == 1)
             {
                 Node = 1;
                 print("Node1");
             }

             else if (NodeRand == 1)
             {
                 Node = 2;
                 print("Node2");
             }

             else if (NodeRand == 1)
             {
                 Node = 4;
                 print("Node4");
             }
         }

         else if (Node == 4)
         {
             NodeRand = Random.Range(1, 3);

             if (NodeRand == 1)
             {
                 Node = 3;
                 print("Node3");
             }

             else if (NodeRand == 2)
             {
                 Node = 5;
                 print("Node5");
             }

             else if (NodeRand == 3)
             {
                 Node = 6;
                 print("Node6");
             }
         }

         else if (Node == 5)
         {
             Node = 4;
             print("Node4");
         }

         else if (Node == 6)
         {
             NodeRand = Random.Range(1, 3);

             if (NodeRand == 1)
             {
                 Node = 4;
                 print("Node4");
             }


             else if (NodeRand == 1)
             {
                 Node = 7;
                 print("Node7");
             }


             else if (NodeRand == 1)
             {
                 Node = 8;
                 print("Node8");
             }
         }

         else if (Node == 7)
         {
             Node = 6;
             print("Node6");
         }

         else if (Node == 8)
         {
             Node = 6;
             print("Node6");
         }

         TimeRemaining = 3;
     }

     if (Node == 1)
     {
         CRed.transform.position = Node1Pos;
     }

     if (Node == 2)
     {
         CRed.transform.position = Node2Pos;
     }

     if (Node == 3)
     {
         CRed.transform.position = Node3Pos;
     }

     if (Node == 4)
     {
         CRed.transform.position = Node4Pos;
     }

     if (Node == 5)
     {
         CRed.transform.position = Node5Pos;
     }

     if (Node == 6)
     {
         CRed.transform.position = Node6Pos;
     }

     if (Node == 7)
     {
         CRed.transform.position = Node7Pos;
     }

     if (Node == 8)
     {
         CRed.transform.position = Node8Pos;
     }
 }

}

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