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Question by Veehmot · Oct 16, 2011 at 11:35 PM · shadermaterial

Flat transparent shader

I need a shader / material that let me flat paint an object, but using Alpha. This means no lightning is required, just a flat color.

I was using Diffuse, but seems that it doesn't handle alpha channel, and although I could use Transparent Diffuse, I was looking for a shader that doesn't take into account lightning or illumination.

Any suggestion?

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avatar image syclamoth · Oct 16, 2011 at 11:48 PM 0
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How about- Unlit/Transparent

doens't that work?

avatar image Veehmot · Oct 17, 2011 at 12:10 AM 0
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Until/Transparent works for a Texture. I want the material to be a color.

avatar image syclamoth · Oct 17, 2011 at 01:20 AM 0
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Then you just make your texture flat white (or none)! I don't see why you need an alpha channel for that, though.

Also, Colors are a subset of textures!

avatar image Veehmot · Oct 17, 2011 at 03:58 AM 0
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I'm creating the materials through scripting, at edittime, setting the colors i.e. material.color = Color.red. Some other materials have transparency. I don't have a texture applied to the materials, they only have color information.

avatar image syclamoth · Oct 17, 2011 at 04:08 AM 0
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As I said, actually, you do have one- in any case you'll have to go hacking the shaders to get exactly what you want here. If you don't assign a texture, setColor still works! $$anonymous$$odifying shaders to reduce functionality isn't too hard though.

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