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Question by Texashawk · Sep 22, 2020 at 05:34 PM · editorprefabs

Is there an easy way to see which GameObjects Prefabs belong to in the editor?

In other words, if I have a button prefab and I want to know all the higher-level objects that that button is attached to, how can I do that?

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Answer by streeetwalker · Sep 22, 2020 at 06:15 PM

Right click on the prefab and choose Find References in Scene. Does that not do what you want?

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avatar image Texashawk · Sep 22, 2020 at 06:16 PM 0
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Yes, but for the whole project. That only shows references in the current scene, and my project has a lot of instantiated GameObject dependencies depending on the UI state.

avatar image streeetwalker Texashawk · Sep 22, 2020 at 06:26 PM 0
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to my knowledge, there is nothing built-in that will do that across scenes. I think it is probably possible to write an editor script to do it.

Off the top of my head, if you look at the EditorScene$$anonymous$$anager class and the PrefabUtility class, you could probably come up with a scheme to load scenes one by one and tally up the gameObject references to a prefab, and then display the results somewhere, for example, the console.

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