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Question by chronexus777 · Sep 22, 2020 at 06:29 PM · animationblenderfirstpersonshooter

How do I set up first person animations?

I am making an FPS, and got stuck on making the animations. I need to know the general practice for how first person animations are done. Should arms and weapons be separate entities that have their own animations, and the arms remains a constant in the scene whilst the weapon is changed? Or Should arms and weapons be one of the same, so each weapon has it's own arm model that is enabled and disabled when the player switches weapons? (Should the arms be part of the weapon model)

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