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Question by ludm80 · Sep 24, 2020 at 10:01 PM · oculus

How to use both onClick Listerner and OVRInput.Update() with Oculus controller ?

Hello,

I have a VR scene in which I have a UI on canvas. I use scripts on the canvas to add click listener

 _button?.onClick.AddListener(myAction);

Everything works fine.

Now I want to be able to hide/show this UI by pressing the handTrigger on the oculus controler, so I added the following code:

 OVRInput.Update(); // Call before checking the input
 if (OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, OVRInput.Controller.RTouch) > 0.2f)
           {
               indexRTriggerPressed = true;
           }
 if (OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, OVRInput.Controller.RTouch) == 0 && indexRTriggerPressed)
           {
               activeUI();
               indexRTriggerPressed = false;
           }



This works for showing/hiding my UI, but it seems that OVRInput.Update(); catch all the controler events, so my buttons on the canvas doesn't work anymore.

So, how can I mix this two ways of getting the controller inputs ?

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