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Question by niyativirmani13 · Sep 29, 2020 at 10:58 AM · rotationrotation axis

I have a scene which has 3 spheres, sun, earth and moon. Moon is the child of Earth. Earth revolves vertically around the sun and moon revolves around the earth. I want the revolution on a horizontal axis.

The code for revolution is as follows:

 using UnityEngine;
 using System.Collections;
 
 public class revolve : MonoBehaviour {
 
 public Transform target;    // the object to rotate around
 
 public int speed;   // the speed of rotation
 
 void Start()
  {
 if (target == null) 
 {
 target = this.gameObject.transform;
 Debug.Log ("RotateAround target not specified. Defaulting to parent GameObject");
 }}
 
 // Update is called once per frame
 void Update () 
 {
 // RotateAround takes three arguments, first is the Vector to rotate around
 // second is a vector that axis to rotate around
 // third is the degrees to rotate, in this case the speed per second
 transform.RotateAround(target.transform.position,target.transform.forward,speed * Time.deltaTime);
 }}

Suggest what changes to be done to revolve on horizontal axis.

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