I created a playmaker system camera
that allows me to rotate camera when MouseButtonDown (1)
but it just gives me a bug with Minimum Y and Maximum
Pratically MouseLook rotation is reset at the height of the limit
NOTE TRANSFORM ROTATION X
I created a playmaker system camera
that allows me to rotate camera when MouseButtonDown (1)
but it just gives me a bug with Minimum Y and Maximum
Pratically MouseLook rotation is reset at the height of the limit
NOTE TRANSFORM ROTATION X
I Solved using Mouse Look 2