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Question by PhoenixDev_ · Oct 01, 2020 at 06:49 PM · 2dtriggervector2movetowards

My vector2.movetowards is 2-3x faster when trigger off and trigger on collider collides

I made a code that when the circle collider(trigger on) of the enemy collides with the players box collider enemy starts to move towards player but when i make my box collider's trigger off my enemy gets insane fast. My code look like this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class FollowPlayer : MonoBehaviour
 {
     private GameObject player;
     private GameObject enemy;
     void Start()
     {
         enemy = transform.parent.gameObject;
         player = GameObject.Find("Player");
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
     private void OnTriggerStay2D(Collider2D other)
     {
         if (other.transform.name == "Player")
         {
             enemy.transform.position = Vector2.MoveTowards(enemy.transform.position, player.transform.position, 4f * Time.deltaTime);
         }
        
     }
 }

I made a gameobject that in the enemy. And the circle collider is in this gameobject. I dont put circle collider to enemy because enemy already have a collider that do something for another thing ( its trigger is off too.)

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avatar image UnityToMakeMoney · Oct 01, 2020 at 07:22 PM 0
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I am having a hard time understanding what you mean. Can you provide screenshots of the colliders and their settings?

avatar image PhoenixDev_ UnityToMakeMoney · Oct 01, 2020 at 07:46 PM 0
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i dont know wtf happened but it solved itself

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