Hello people.
Im triying to make a list of int/text values, taking them from a unique gameobject.
and I need prevent values from repeating in the list.
PD: the value is updated in runtime.
there is my attemp:
public List<Text> ValuesN = new List<Text>();
public Text Values;
public Text Result;
public void addToList()
{
if (ValuesN.Contains(Values))
{
Debug.Log("Already exist in list");
}
else
{
ValuesN.Add(Values);
}
var MergeValues = string.Join("
", ValuesN.Select(obj => obj.GetComponent().text));
Result.text = MergeValues;
}
this simply doesnt works, only show the last value in “Result”.
some guidance?,please.
Thanks.
image of the basic idea:
SOLUTION:
public List<string> ValuesText = new List<string>();
public Text Values;
public Text Result;
public void addToListV4()
{
ValuesText.Add(Values.text);
foreach(string s in ValuesText)
{
Text clonedText = Values;
}
var MergeValues = string.Join("
", ValuesText);
Result.text = MergeValues;
}
//this function prevent repeated values in the list
public void addToListV5()
{
if (ValuesText.Contains(Values.text))
{
Debug.Log("Already exist in list");
}
else
{
ValuesText.Add(Values.text);
}
foreach (string s in ValuesText)
{
Text clonedText = Values;
}
var MergeValues = string.Join("
", ValuesText);
Result.text = MergeValues;
}