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Question by AldoSama · Oct 06, 2020 at 10:17 AM · renderingdots

Prefab to Entity not rendering on unity 2020.2

Hello, I had this code working in unity 2020.1.

Basically I just convert a prefab to an entity and instanciate it. The entity is correctly created (I see it in DOTS inspector and my camera can follow it) but it is not rendered...

Basic code to instantiate it:


 var entityPrefab = GameObjectConversionUtility.ConvertGameObjectHierarchy(playerPrefab, GameObjectConversionSettings.FromWorld(World.DefaultGameObjectInjectionWorld, null));
 
 var entity = this.m_em.Instantiate(entityPrefab);
 this.m_em.AddComponentData(entity, new Translation { Value = new float3(3, 5, 3) });
 this.m_em.AddComponentData(entity, new Scale { Value = 1.0f });
 this.m_em.AddComponentData(entity, new Rotation { Value = quaternion.EulerXYZ(new float3(0f, 45f, 0f)) });

It's a simple cube or cylinder.

Someone know why please?

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avatar image andrew-lukasik · Oct 06, 2020 at 07:47 PM 0
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Conversion utility seems broken there. It refuses to add Render$$anonymous$$esh components and few others critical for rendering system to process them. I suggest you convert your prefabs manually if you can or go back to stable 2020.1

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