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Question by BarisUckardes · Oct 03, 2020 at 03:10 PM · performanceperformance optimizationpost processingpost-process-effect

URP Post Processing Volume Mobile Bloom 30 FPS LOCK

I'm building a game where the bloom effect is essential.

My game is running 60FPS but when i turn on bloom effect it drops instantly to 30FPS.

It got me thinking if vsync enables itself when i use urp post process .It seems suspicious to me that fps roots itself to 30FPS when i enable bloom.

I checked if it is a real performance issue that my fps just happen to dance between 29-30 FPS.

I added vignette and lens distortion but the result is same still 29-30FPS These are my mobile profiler results

No PostProcess alt text With Bloom&Vignette&Lens Distortion alt text As you can see bloom takes up %9.4 of the frame rendering I began to suspect that using postprocessing locks your fps to 30

I wonder is there a solution to this behaviour, any help would be appreciated

withbloomvignettelensdistortion.png (55.3 kB)
nopostprocess.png (48.6 kB)
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