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Question by MrDeltt · Oct 06, 2020 at 09:05 PM · inputeventsysteminputmanager

New Input System issue with UNet/Mirror Multiplayer

Hello dear people,

i created a multiplayer scene with inputs handled by the new Input System. Multiplayer is achieved by Mirror, which is based on the now legacy UNet as far as i know.

The problem is that only the host player can perform a jump, but all players can move, even tho both of these Inputs should be handled by the Input System. I implemented the two things differently:

For moving, i simply read the vector of WASD/Analog Stick and apply them accordingly to a move function in Update.

For jumping, the Input System is calling a method with the event handler of the Input System.

Here is the Link to the Project (as a zip file), I'm curious if theres just a tiny thing i missed or if this is a legitimate bug.

https://easyupload.io/gz2t74

Also some screenshots of the settings in case you can spot any error there: InputMaster alt text Player Scripts (with InputMaster settings) alt text

Thanks in advance!

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2.png (35.5 kB)
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Answer by XscorpionxZ · Jan 14 at 12:11 AM

Having the same exact problem. Did you find the solution ?

If not, hope someone can help :/

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