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Question by eplaygame · Oct 07, 2020 at 10:29 PM · animationperformancespritesheet

Game freezes when animation is playing for the first time

I use:

  • spritesheet animations

  • a few particle systems

  • one 3D animated object.


The problem is: when 2D animations are being played (walking, jumping, punching etc) the game frezes for 0.5 - 2 seconds when any 2D animation is playing for the first time. I think it happens when animation Unity transfers animation to the RAM. Once all animations was used one time -- everything works fine without any freezing.


So, how to fix that? How to move animations to the RAM before full game started? May be there is a special option in Unity that I don't know.

Thank you! (:

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avatar image rh_galaxy · Oct 08, 2020 at 01:21 AM 0
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How does the object using the animation come into existance and activate? Instantiate, or it exist in scene? Is it on an Android device or PC?

avatar image eplaygame rh_galaxy · Oct 08, 2020 at 12:13 PM 0
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Some objects are prefabs and some objects are classic ones (exist in scene).

I instantiate some 2D effects (prefabs, located in Resource folder). These effects use spritesheets as well.

I use Animator component and fire animations with bool and trigger values. So, animated prefabs and animated objects in scene use Animator controller + SpriteRenderer.

This game runs only on PC.

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