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Question by IlyaKulik · Oct 08, 2020 at 03:39 PM · editorcustom editorcallback

UnityEventBase editor changed callback

How i can catch callback on changed UnityEventBase in editor? I try create CustomPropertyDrawer for UnityEventBase and add callback to OnGUI GUI.changed, but in inspector field with UnityEvent draw like a simple class. And that problem. Invoke base.OnGUI in override not work for me.

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