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Question by Kirbins9 · Oct 12, 2020 at 09:43 AM · movementphysicscharactercontrollergravity3rd person controller

Character only falls when button is pushed down

Hello, I am very new to game development. I'm making a 2.5 D style game using a 3rdperson character-controller. When I applied gravity my character only falls as long as a button is being pushed. Here is my script:

 void Update()
     {
         isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
 
         if (isGrounded && velocity.y < 0)
         {
             velocity.y = -2f;
         }
         
         float horizontal = Input.GetAxisRaw("Horizontal");
         float vertical = Input.GetAxisRaw("Vertical");
         Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
 
         if(direction.magnitude >= 0.1f)
         {
             float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
             float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
             transform.rotation = Quaternion.Euler(0f, angle, 0f);
 
             Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward; 
             controller.Move(moveDir.normalized * speed * Time.deltaTime);
 
             if (Input.GetButtonDown("Jump") && isGrounded)
             {
                 velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
             }
 
             velocity.y += gravity * Time.deltaTime;
 
             controller.Move(velocity * Time.deltaTime);
         }
     }
 }




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