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Question by austin_r · Oct 12, 2020 at 09:43 AM · spriteassetbundlespriterenderer

Addressables and Sprites: Why does this work, but this does not?

     public static void LoadSprite(SpriteRenderer renderer, string path)
     {
         AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>(path);
         handle.Completed += (AsyncOperationHandle<Sprite> obj) =>
         {
             if(obj.Status == AsyncOperationStatus.Succeeded)
             {
                 renderer.sprite = obj.Result;
                 Addressables.Release(obj);
             }
             else
             {
                 Debug.Log("Sprite Load Failed");
             }
         };
     }
 
     public static void LoadSprite(Sprite sprite, string path)
     {
         AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>(path);
         handle.Completed += (AsyncOperationHandle<Sprite> obj) =>
         {
             if(obj.Status == AsyncOperationStatus.Succeeded)
             {
                 Debug.Log(obj.Result.name);
                 sprite = obj.Result;
                 Addressables.Release(obj);
             }
             else
             {
                 Debug.Log("Sprite Load Failed");
             }    
         };
     }

I am trying to use Addressables so that I can load sprites from a json file. Above are two ways I have tested for doing this; LoadSprite(mySpriteRenderer, filePath) successfully changes the sprite of a game object in my scene when I pass it the SpriteRenderer that was attached. But I would prefer to do it the second way, because I have a class which I want to store a Sprite, but does not have or need a SpriteRenderer to it. If anyone knows what explanation there is for why LoadSprite(mySpriteRenderer.sprite, filePath) would not work I might be able to figure out what's wrong or if it's at all possible to do it the way I want. The code reaches Debug.Log(obj.Result.name) in the second case and prints the name of the sprite I expected, and the sprite I am loading in both cases comes from a sprite sheet (not a sprite atlas) if that is any clue as why the second case fails. Thanks in advance whoever responds.

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