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Question by randyhuynh · Oct 13, 2020 at 12:27 AM · materialruntime

How do you temporarily change the color of a basic HDRP/Lit shader?

I'm going through this tutorial right now, however, I'm using the HDRP whereas the tutorial does not. I'm at a part where I'm simply trying to change the color of a material during runtime. However, I'm running into two problems.

  1. It changes the material permanently. After I stop running it, the material stays the color.

  2. Every single color looks white despite the different RGB values.

    using System.Collections; using System.Collections.Generic; using UnityEngine;

    public class TileController : MonoBehaviour { public GameObject floor;

      public bool current = false;
         public bool target = false;
         public bool selectable = false;
     
         // Update is called once per frame
         void Update()
         {
             if (current) {
                 Debug.Log("current");
                 floor.GetComponent<Renderer>().sharedMaterial.SetColor("_BaseColor", new Color(1f, 22f, 39f));
             } else if (target) {
                 Debug.Log("target");
                 floor.GetComponent<Renderer>().sharedMaterial.SetColor("_BaseColor", new Color(231f, 29f, 54f));
             } else if (selectable) {
                 Debug.Log("selectable");
                 floor.GetComponent<Renderer>().sharedMaterial.SetColor("_BaseColor", new Color(46f, 196f, 182f));
             } else {
                 Debug.Log("none");
                 floor.GetComponent<Renderer>().sharedMaterial.SetColor("_BaseColor", new Color(253f, 255f, 252f));
             }
         }
     }
     
    
    
    
    
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