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Question by RgClube · Oct 13, 2020 at 10:21 AM · reference

Why is the same Vector2 referenced by another script always equal to (0,0)

Hello everyone, I have a problem with accessing Vector2 from another script, it is always 0, but in the script from which I refer to it everything works like clockwork. What can I be doing wrong? Here is code: Reference to Vector2:

 public GameObject player;
 Vector 3 targetPos;
 targetPos = player.GetComponent<PlayerMovement>().playerPosVector;

PlayerMovement script:

 public Vector2 playerPosVector;
 void Update()
     {
         playerPosVector = playerPos.transform.position;
     }

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avatar image Hellium · Oct 13, 2020 at 10:24 AM 0
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When do you call targetPos = player.GetComponent<Player$$anonymous$$ovement>().playerPosVector;?

If you don't call it in Update / LateUpdate, targetPos will never change because Vector3 is a value type (like integer, bool, float, ....) not a reference type.

avatar image RgClube Hellium · Oct 13, 2020 at 10:34 AM 0
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The fact of the matter is that I call him in Update()

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Answer by RgClube · Oct 13, 2020 at 01:35 PM

I figured it out myself. All that is needed for the correct link to a script on another game object is FindObjectOfType. Changed my script to: PlayerMovement playerMovement; playerMovement = FindObjectOfType();

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