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Question by Samhayne · Oct 13, 2020 at 04:07 PM · assetbundlelodlodgroup

Excluding models from builds using "Maximum LOD Level" doesn't work for me

Hello, I want to use Unity's LOD Groups to exclude meshes from the build, as explained in https://docs.unity3d.com/Manual/class-QualitySettings.html. alt text

But it just won't work for me. What am I doing wrong?

T$$anonymous$$s video shows the setup and the problem (bundle gets way smaller after removing the gameobject with the excluded mesh): https://youtu.be/s8emtsPE1nI

  • A "Test" gameObject with two c$$anonymous$$ld objects. One with a bigger mesh, one with a standard sphere.

  • The bigger mesh is linked to the LOD 0 group

  • The sphere mesh is linked to LOD 1.

  • In the quality settings I set the "Maximum LOD Level" to 1 - so LOD0 SHOULD be excluded

  • I have only a single quality level in the quality settings defined

  • The AssetBundle script is just the default from here: https://docs.unity3d.com/Manual/AssetBundles-Workflow.html

But still the mesh gets included in the assetbundle. Why? Why??

lods.png (34.4 kB)
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