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Question by unity_PI3BeIkwVXHSDw · Oct 19, 2020 at 07:40 PM · collisionplayerunity 2dparentcircle

Player not going in right direction when parented

How do I make my player when it collides with circle rotates with it and when I press left click it launches and I have to hit another circle. So far I made player move up and when it collides it kinda goes with circle but when i try again to launch it it goes in random direction. Here's the code and some of the pictures. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class player : MonoBehaviour
 {
     public Vector2 throwForce;
     private Rigidbody2D rb;
     private CircleCollider2D circleCollider;
 
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
         circleCollider = GetComponent<CircleCollider2D>();
     }
 
     private void Update()
     {
         if(Input.GetMouseButtonDown(0))
         {
             rb.AddForce(throwForce, ForceMode2D.Impulse);
         }
     }
     private void OnCollisionEnter2D(Collision2D collision)
     {
         if(collision.collider.tag == "Circle")
         {
             rb.velocity = new Vector2(0, 0);
             rb.bodyType = RigidbodyType2D.Kinematic;
         }
     }
 }
 

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