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Question by omfg_space · Oct 21, 2020 at 04:58 AM · physicsjumpmathphysicsimulate

Need Some Help in Mathematics for my Stone Skipping game

Hello,

I am trying to simulate the jump effect on my stone skipping game w$$anonymous$$ch we all used to do when we were small kids(I still do sometimes :p).

Now in-game there are two power-ups w$$anonymous$$ch player can keep on increasing with coins:

  • Power boost w$$anonymous$$ch increases the velocity of the throw

  • number of skips that the stone will be able to make

Based on the current level of both the power-ups i need to generate empty transforms so that I can simulate the jump as seen in the screenshot below. I will be having predefined values of each level of booster:

for eg:

Scenario - 1

  • Power boost level 3: Start at 50 on x-axis

  • No of Skip Level 5: 6 Skips

Scenario - 2

  • Power boost level 4: Start at 55 on x-axis

  • No of Skip Level 5: 6 Skips

Now based on the Starting point on the x-axis I will have to generate a series of a total 6 empty game object w$$anonymous$$ch look and feel like a physics-based jump. I am stuck with how to mathematically formulate a series of number w$$anonymous$$ch I always get based on the current level of both the booster. As said i will always be having the starting point (where the first jump will $$anonymous$$t) and the number of skips based on the current level of power-ups. I need to generate the rest based on those values.

alt text

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avatar image elenzil · Oct 21, 2020 at 07:17 PM 1
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shouldn't the graph of the rock's vertical position start above zero ? ie, you throw the rock from your waist (more or less), and straight out, not from level of the water and up.


oh I see. X=0 is the start of the first jump.

avatar image omfg_space elenzil · Oct 22, 2020 at 04:39 AM 0
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Yes, it should be the way you told but I just need the mathematical formula to generate a number series which has a constant decreasing difference between all numbers so that I can simulate the jump effect. The starting position I can manage that if I can get the logic to generate that series of numbers.

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