I’m working on a project where I need something to move -exactly- in time with the refresh rate of the screen (in my case, 60hz). vBlank gets really close to this, but there is a little drift, and this severely harms the look of my project. I have also tried syncing the motion with the “Time.frameCount”, but that also leads to the same drift.
I have set the render settings to use vBlanks on single intervals (ie, 60hz), but it appears that it gets slightly out of sync when it cant completely render a frame. The object I’m displaying is just a cube in blank space, so it should render as fast as possible.
Any ideas?