• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by ProbablyElliott · Oct 26, 2020 at 11:20 AM · webglbuild-error

Webgl build error (potential textmesh issue)

Hi All,

When I am trying to build my game in webgl I am getting build errors. I have had a look through the log and it looks like a textmesh issue, though I cannot be too sure.

See below the log:

 stdout:
 Running il2cpp.exe in server GC mode.
 IL2CPP error for type 'LevelDesigner' in D:\Dev\Unity\dungeon-diver\Assets\Scripts\Level Generator\LevelDesigner.cs:26
 Additional information: Exception has been thrown by the target of an invocation.
 il2cpp.exe didn't catch exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
  ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
  ---> System.InvalidOperationException: Unable to resolve a reference to the type 'UnityEngine.TextMesh' in the assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Does this type exist in a different assembly in the project?
    at Unity.IL2CPP.GenericsCollection.Inflater.InflateType(GenericContext context, TypeReference typeReference)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessArray(PrimaryCollectionContext context, TypeReference elementType, Int32 rank)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.Visit(ArrayType arrayType, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(MethodReference methodReference, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.Visit(Instruction instruction, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(MethodBody methodBody, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(MethodDefinition methodDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(PrimaryCollectionContext context, GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(GenericInstanceType genericInstanceType, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(FieldDefinition fieldDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericsCollector.Collect(PrimaryCollectionContext context, ReadOnlyCollection`1 assemblies)
    at Unity.IL2CPP.AssemblyConversion.Steps.PrimaryCollectionSteps.GenericsCollection(PrimaryCollectionContext context, Boolean includeWindowsRuntimeTypeNames, ReadOnlyInflatedCollectionCollector& genericsCollectionCollector)
    at Unity.IL2CPP.AssemblyConversion.Phases.PrimaryCollectionPhase.Run(AssemblyConversionContext context, Boolean includeGenerics)
    at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
    at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionInputDataForMonoRuntime monoRuntimeData, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
 stderr:
 Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
  ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
  ---> System.InvalidOperationException: Unable to resolve a reference to the type 'UnityEngine.TextMesh' in the assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Does this type exist in a different assembly in the project?
    at Unity.IL2CPP.GenericsCollection.Inflater.InflateType(GenericContext context, TypeReference typeReference)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessArray(PrimaryCollectionContext context, TypeReference elementType, Int32 rank)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.Visit(ArrayType arrayType, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(MethodReference methodReference, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.Visit(Instruction instruction, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(MethodBody methodBody, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(MethodDefinition methodDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(PrimaryCollectionContext context, GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(GenericInstanceType genericInstanceType, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(FieldDefinition fieldDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericsCollector.Collect(PrimaryCollectionContext context, ReadOnlyCollection`1 assemblies)
    at Unity.IL2CPP.AssemblyConversion.Steps.PrimaryCollectionSteps.GenericsCollection(PrimaryCollectionContext context, Boolean includeWindowsRuntimeTypeNames, ReadOnlyInflatedCollectionCollector& genericsCollectionCollector)
    at Unity.IL2CPP.AssemblyConversion.Phases.PrimaryCollectionPhase.Run(AssemblyConversionContext context, Boolean includeGenerics)
    at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
    at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionInputDataForMonoRuntime monoRuntimeData, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
 
   at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x000f5] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x0005d] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0007a] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x0031a] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditorInternal.IL2CPPBuilder.Run () [0x000de] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) [0x00108] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373 
   at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x0029c] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911 
   at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0 
   at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <9ddd600ae5964fe0b21a870e08c53748>:0 
 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
 UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean)
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

I am using the latest version of unity and am using the URP (2d)

any help would be appreciated,

Many Thanks

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

144 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

WebGL doesn't build 0 Answers

Unity Cloud Build webgl read data from text file problem. 0 Answers

WebGL Build Error: IL2CPP error 0 Answers

Can't Build Game! 1 Answer

Unity webgl build failing - please help 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges