Hi guys,
There is a feature on Blender called (Show Cavity).
What that does: It detects all the edges of a model and separates the edges into two different categories (RIDGES and VALLEYS)
RIDGES have lighter color and VALLEYS have darker color.
I want to achieve the same visualization in unity shader graph. Need help how can i achieve the same effect. Images are attached below.
- Without Cavity effect: Without hosted at ImgBB — ImgBB
- With Cavity effect: With hosted at ImgBB — ImgBB
- Ridges vs Valley: Valley-vs-ridges hosted at ImgBB — ImgBB
Thanks in advance.