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Question by QuickQuad · Oct 24, 2020 at 09:37 AM · shaderlow polyedge detection

Blender like cavity effect in unity 2020

Hi guys,

There is a feature on Blender called (Show Cavity). What that does: It detects all the edges of a model and separates the edges into two different categories (RIDGES and VALLEYS) RIDGES have lighter color and VALLEYS have darker color.

I want to achieve the same visualization in unity shader graph. Need help how can i achieve the same effect. Images are attached below.

  • Without Cavity effect: https://ibb.co/mDm1bqw

  • With Cavity effect: https://ibb.co/GdmyQpr

  • Ridges vs Valley: https://ibb.co/6bbwf4s

Thanks in advance.

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Answer by Konradkunkel · Feb 04, 2021 at 05:12 PM

maybe use vertex shader https://docs.unity3d.com/Manual/SL-VertexProgramInputs.html

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Answer by Geri860 · Mar 16, 2021 at 07:49 PM

Hi there, @QuickQuad

Did you managed to make up something?

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