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Question by petersenalexander80 · Oct 25, 2020 at 10:09 AM · unity 5blendercollidersfbxmeshcollider

Generate Colliders not working on FBX imported object

I created a player character model in Blender and imported it as .fbx into Unity. The Animations are working fine, but the character doesn't have any colliders. If I add a mesh collider myself it doesn't work(There are no colliders being created on my object) and when I turn on "Generate Colliders", no colliders are being generated. alt text

Here are also my Character Import Settings: alt text

screenshot-2.png (180.4 kB)
screenshot-1.png (53.7 kB)
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Answer by rhapen · Oct 25, 2020 at 11:25 AM

you have to either way add collider to gameObject yourself. But if this is your player then usually you do not want to use mesh collider, but capsule collider. you can add capsule colliders per limbs and do things like ragdolls. But if you still want the MeshColider then you have to add it to gameObject and make sure the mesh is assigned in the meshcollider component (if you dont click convex then it is not really visible in scene view as it copy the object exactly usually)

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