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Question by FeedMyKids1 · Oct 25, 2020 at 10:22 PM · assetbundleassetsgitunitypackage

How do you create an Asset (like an Asset Store asset) so that it can be used in multiple projects and UPDATE in multiple projects?

Hi,

I like to reuse systems but when I update them in one project, the same asset doesn't update in a separate project.

I'm wondering if Unity has the capability of allowing us to create an AssetBundle/UnityProject that updates SCRIPTS in other projects using the same library/bundle of scripts.

Ex. I have a text that pops up on an event but it's bugged, so I fix it in one project. I don't want to have to go into every project where I use that; I'd like to have a button that asks me if I'd like to update it since it's changed in other places.

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Answer by revolute · Oct 26, 2020 at 05:27 AM

You can make a custom package that is linked to git. Git dependency should get you started.

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avatar image FeedMyKids1 · Oct 26, 2020 at 09:26 AM 0
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That looks like it'll work.

Thanks a lot!

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