Timing Skybox,Timer on Gradient Skybox Asset

Hi!

I’ve bought a gradient skybox tool and what I want to do is change the colours of the gradient every minute or so. Would anyone be able to help me with a code for this please. I would appreciate it so so much!
This is the code of the skybox with the current gradient colours:

Shader “Colr/Gradient Skybox” {

Properties {
    _Color2 ("Top Color", Color) = (0.97, 0.67, 0.51, 0)
    _Color1 ("Bottom Color", Color) = (0, 0.7, 0.74, 0)

    [Space]
    _Intensity ("Intensity", Range (0, 2)) = 1.0
    _Exponent ("Exponent", Range (0, 3)) = 1.0

    [Space]
    _DirectionYaw ("Direction X angle", Range (0, 180)) = 0
    _DirectionPitch ("Direction Y angle", Range (0, 180)) = 0
    
    [HideInInspector]
    _Direction ("Direction", Vector) = (0, 1, 0, 0)
}

CGINCLUDE

#include "UnityCG.cginc"

struct appdata {
    float4 position : POSITION;
    float3 texcoord : TEXCOORD0;
};

struct v2f {
    float4 position : SV_POSITION;
    float3 texcoord : TEXCOORD0;
};

half4 _Color1;
half4 _Color2;
half3 _Direction;
half _Intensity;
half _Exponent;

v2f vert (appdata v) {
    v2f o;
    o.position = UnityObjectToClipPos(v.position);
    o.texcoord = v.texcoord;
    return o;
}

fixed4 frag (v2f i) : COLOR {
    half d = dot(normalize(i.texcoord), _Direction) * 0.5f + 0.5f;
    return lerp (_Color1, _Color2, pow(d, _Exponent)) * _Intensity;
}

ENDCG

SubShader {
    Tags { "RenderType"="Background" "Queue"="Background" }

    Pass {
        ZWrite Off
        Cull Off
        Fog { Mode Off }
        CGPROGRAM
        #pragma fragmentoption ARB_precision_hint_fastest
        #pragma vertex vert
        #pragma fragment frag
        ENDCG
    }
}

CustomEditor "GradientSkyboxEditor"

}

Let me know if you need anything else!

Thank you :slight_smile:

Aylin ,Hi :slight_smile:

I am urgently trying to animate an asset that I have bought. It is a to make a gradient skybox within Unity. My question is, could anyone help me with a code that would change the colours of the gradient every minute or so?
This is the code of the Skybox with its current colours…

Shader “Colr/Gradient Skybox” {

Properties {
    _Color2 ("Top Color", Color) = (0.97, 0.67, 0.51, 0)
    _Color1 ("Bottom Color", Color) = (0, 0.7, 0.74, 0)

    [Space]
    _Intensity ("Intensity", Range (0, 2)) = 1.0
    _Exponent ("Exponent", Range (0, 3)) = 1.0

    [Space]
    _DirectionYaw ("Direction X angle", Range (0, 180)) = 0
    _DirectionPitch ("Direction Y angle", Range (0, 180)) = 0
    
    [HideInInspector]
    _Direction ("Direction", Vector) = (0, 1, 0, 0)
}

CGINCLUDE

#include "UnityCG.cginc"

struct appdata {
    float4 position : POSITION;
    float3 texcoord : TEXCOORD0;
};

struct v2f {
    float4 position : SV_POSITION;
    float3 texcoord : TEXCOORD0;
};

half4 _Color1;
half4 _Color2;
half3 _Direction;
half _Intensity;
half _Exponent;

v2f vert (appdata v) {
    v2f o;
    o.position = UnityObjectToClipPos(v.position);
    o.texcoord = v.texcoord;
    return o;
}

fixed4 frag (v2f i) : COLOR {
    half d = dot(normalize(i.texcoord), _Direction) * 0.5f + 0.5f;
    return lerp (_Color1, _Color2, pow(d, _Exponent)) * _Intensity;
}

ENDCG

SubShader {
    Tags { "RenderType"="Background" "Queue"="Background" }

    Pass {
        ZWrite Off
        Cull Off
        Fog { Mode Off }
        CGPROGRAM
        #pragma fragmentoption ARB_precision_hint_fastest
        #pragma vertex vert
        #pragma fragment frag
        ENDCG
    }
}

CustomEditor "GradientSkyboxEditor"

}

I would appreciate it so so much!

Thank you :slight_smile:

Aylin

Hi @MrSoad would you be able to help at all? :slight_smile: