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Question by warby · Oct 20, 2011 at 10:04 AM · rigidbodyloadingstartupinitialize

asleep rigidbodys + async level load

when i load a level async all the rigid-bodys in that scene start awake and roll around. even though we have a script on them that sets them to be asleep on initialization ! if the level gets launched on its own they start asleep ...

is anyone else experiencing this ? anybody know a way around this ?

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