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Question by Pimpkii · Oct 27, 2020 at 01:21 PM · rotatearoundtorqueaddtorqueaddrelativetorquepysics

How to rotate object around specified axis using AddTourque() instead of transform.RotateAround()

Dear Peoples

I have a gameobject (flying airplane) that i want to rotate around a specified axis. The airplane is supposed to yaw up and down.

T$$anonymous$$s would be very easy with rb.AddRelativeTourque(0,0,torque). However, when the plane is currently tilted towards left/right (tilt around its forward axis) the function wouldnt yaw the plane straightly up/down anymore, but instead also slightly in direction of the tilt.

so my desired rotation axis is (transform.right.x,0,transform.right.z). i can rotate my plane around t$$anonymous$$s axis using transform.RotateAround() with its own position as the rotation center point:

Vector3 rotationAxis = new Vector3(transform.right.x,0,transform.right.z); transform.RotateAround(transform.position, rotationAxis, 30.0f*Time.deltaTime);

T$$anonymous$$s works almoust just the way i want it to, however, Id rather do t$$anonymous$$s with AddTourque()/AddRelativeTorque() to respect collision and inertia. But im to stupid to t$$anonymous$$nk about how t$$anonymous$$s would be done, so I need your help!

Kind regards and thanks in advance.

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Answer by xxmariofer · Oct 27, 2020 at 06:19 PM

you cant use add torque to ac$$anonymous$$eve that behaviour, you are looking to "orbit" an object, take a look into t$$anonymous$$s forum https://forum.unity.com/threads/orbital-physics-maintaining-a-circular-orbit.403077/

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