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Question by jorgon · Oct 20, 2011 at 12:12 PM · buttonnetworkserverclientwebcam

May I control the game of a client through pressing some GuiButtons in the server application?

May I control the game of a client through pressing some GuiButtons in the server application?.

I want to create a server-client game where the server has the capability to control the developement of some characteristics of the client game in real time.

I wanna mean that if when I press a button I can change some golbal variable in the client version of the game. It can be done?

And additionally, I'd like to receive in teh server version two things:

a).-The webcam of the client server player (in a part of the server version of the screen).It can be done?

b).-The dump of the progress of the game in real time too (in another part of the server version screen).It can be done?

I'm reading a lot of how to create a server and client version of a game and how they can intercommunicate via chat...And I think that this part is being satisfactory covered.

Any idea?. I'm relatively new with Unity, but I don't know how far can arrive the capabilities of the powerful Unity3D and if all this is possible with it. but the answer of "yes" or "no" and a basic idea of how to do all this would be very helpful for me.

Thanks in advance.

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avatar image Xerosigma · Feb 28, 2012 at 11:43 PM 0
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This is an interesting idea. I would definitely like to know if it's possible. I would think that the worst case scenario would be you'd need three components: Server | Master Client | Client

avatar image mjdb3d · Jul 12, 2016 at 08:53 PM 0
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Hello

I Have same problem ,any one can help ,please?

avatar image mjdb3d · Jul 13, 2016 at 01:16 PM 0
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I have same issue can anyone help ?

thanks

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