Change FOV of control display cam while using Open VR

Hi everybody,

we are making a VR App with an additional normal monitor as controllscreen for outstander and with a highscore result. It shows a canvas in World Space with 3D Elements like trophies in the foreground. We’re using open vr and xr interactions.

My Problem: The camera’s FOV for the (non VR) Display is changed to the vr needed fov. But that is to distorted (normal fov is like 20 and the vr fov is over 100). How can I make (probably) open vr ignore this camera and set it to my own field of view?

After on week of struggling and 40 min after asking here, I found the solution myself:

Set the targeteye of the camera to: none (main display)