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Question by daola · Oct 30, 2020 at 08:07 PM · networking3dmirrorguide

Replacing existing prefab with asset id...

I'm looking at guides from DipperDino on Mirror multiplayer and during development there was an error that it doesn't have. I rechecked everyt$$anonymous$$ng many times and couldn't fix it. The error sounds like "replacing existing prefab with asset id", referring to objects in Rosouces.SpawnablePrefabs.

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Answer by whoisgliese · Mar 08, 2021 at 10:03 PM

For me t$$anonymous$$s was caused because i had already assigned the room player prefab to be the player prefab. there, it was registered by the network manager, and then it was registered again by the Resources.LoadAll method

So I just took the room player prefab out of the spawnableprefabs folder and that solved it

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avatar image steve18624 · Mar 12, 2022 at 01:49 PM 0
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This solved my issue. NOTE: It must be removed from the SpawnablePrefabs folder as suggested, not the RoomPlayerPrefab field NetworkManager.

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Answer by JoeWok · Aug 15, 2021 at 12:13 AM

I too have the error.

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