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Question by gabrielkazansky · Oct 31, 2020 at 07:49 AM · rotationif-statementseuleranglescontrolif statement

Turret rotation towards a Widget,Making a Game Object rotate towards a widget

i got a turret script and i cannot work the bugs out of it for the life of me

https://hatebin.com/dqzuqqsqdn

it has a widget(directly controlled by mouse)

,a turret and it gets commands to rotate a joint motor based on the difference between the rotation of the 2 gameobjects

i use eulerAngles now to define rotation data and if it gets to the 0,360 mark

it sees a huge difference in the rotation because it sees that the widget is on the opposite end of the rotation scale

What am i doing wrong?, i got a turret script and i cannot work the bugs out of it for the life of me

https://hatebin.com/dqzuqqsqdn

it has a widget thats cotrolled directly by the mouse and a turret that has a joint and a motor that gets commands based on the difference between the rotation of the widget and the turret.

i use eulerAngles now to define rotation data and if it gets to the 0,360 it suddenly detects huge difference because it sees that the widget is on the opposite end of the rotation scale

what am i doing wrong?

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