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Question by syarifabdr22 · Nov 01, 2020 at 05:18 AM · unity 2daimovement scripttopdown

How to make GoalKeeper move within post but not move towards to the player?

Hello so basically I make a 2d top-down soccer game but I have to trouble with GK AI, I want to GK is followed the ball but not move toward on it

let say (Enemy = GK) so when the player moves to the left or right the enemy will follow to the right or left not The Yaxis but in X-axis with guarding the post or Y=0

my default enemy movement is like this :

`

 if (gameObject.CompareTag("GK"))
         {
 
             anim.SetBool("GKRun", false);
             gkballInRange = Physics2D.OverlapCircle(transform.position, gkballRange, playerMask);
             float distancePlayer = Vector2.Distance(target.position, transform.position);
 
             if (gkballInRange)
             {
                 if (distancePlayer <= gkballRange)
                 {
                     //Animation
                     anim.SetBool("GKRun", true);
                     transform.Translate(0, -speed * Time.deltaTime, 0);
                 }
             }
 
         }

in that scrip, when the ball is on the range the GK is moving to the ball just that. maybe anyone can explain to me how to do it?

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Answer by AltaNox · Nov 02, 2020 at 05:33 PM

The problem is that you are Translating in the Y-axis instead of the X-axis. The translate method adds values in this order (x , y , z)


So the issue is here:

 //Problematic line
 transform.Translate(0,-speed*Time.deltaTime,0) 
 
 //You should be doing
 transform.Translate(-speed*Time.deltaTime,0,0);
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