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Question by xarapuchatok · Nov 04, 2020 at 11:13 AM · rotation axis

Rotation on Y axis when position is not horizontal,Rotation on Y axis when player not horizontal

I want to rotate my player only on Y axis, so I do:

     void Rotation{
          Vector3 direction  =( transform.position - targetPosition);
          Quaternion lookRotation = Quaternion.LookRotation(new 
          Vector3(direction.x, 0, direction.z));
           transform.rotation = Quaternion.RotateTowards(transform.rotation,  
           lookRotation, Time.deltaTime * 80f);
     }

and it works fine. But when player stays up on hill or down (his position is not horizontal in the world) and this algorithm does not work(. Target position for me is Raycast hit by mouse. May be someone had this issue? Thanks!

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