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Question by kkl888 · Nov 05, 2020 at 11:57 AM · lookathumanoidmechaniminverse kinematiclook at

How to fix Animator.SetLookAtPosition behaves differently with different animation clip?

I've been trying with Humanoid Animator.SetLookAtPosition() and it seems like it behaves differently when playing different animation clip in animator. Here're the screenshots:

Idle Animation Clip(Correct result) alt text

Looking-Up Animation Clip (Wrong result) alt text

How do we fix this so the Looking Up animation clip have the same head & neck rotation like the one in Idle animation when using SetLookAtPosition()?

I'm using Unity3D 2019.4.0f1

lookstraight.jpg (199.1 kB)
lookup.jpg (201.7 kB)
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