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Question by mairadumb · Nov 05, 2020 at 08:11 PM · gameobjectphysicscontroller3d models

Why my character falls down?

I am making a game in which i have a character i want him to walk but when i play he falls down and then walks,I mean it slips.I made script correct but problem is that he fall down instead of standing straight.,I want that character to walk when i hit play it fells down and instead of walking slips in ground.,How do i fix it?

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avatar image CodesCove · Nov 05, 2020 at 10:18 PM 0
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you haven't posted any information how you character is set up so it's hard to say what the issue is but usually this is the problem: If you have Rigidbody and isKinematic = false then check that the Constraints --> Freeze Rotation X and Z are set to true. If you don't need physics (like Gravity) then set the isKinematic = true

avatar image mairadumb CodesCove · Nov 06, 2020 at 07:30 AM 0
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but if i do kinematics then it doesnt moves.

avatar image CodesCove mairadumb · Nov 07, 2020 at 08:22 PM 0
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just freeze the rotation and keep the isKinematio = false

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Answer by zidav111 · Nov 06, 2020 at 12:11 AM

Well I had this problem once. What I did was freeze all the rotations and used a capsule collider. When u play around till u found the best way That's good for your game

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Answer by mairadumb · Nov 06, 2020 at 05:04 AM

Capsule collider wasn't working so i added box collider.It doesn't fall at start but when i make him walk he just falls down.

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