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Question by playwithcube · Nov 07, 2020 at 05:04 PM · blenderimportingclothskinnedmeshrenderer

Objects from blender disappear when they have a cloth component attached in build but not in bebug (pressing play) (Unity 2019 URP and simple 3d project)

Hello, here is the usecase

Usecase :

1 - Exporting an object from blender (v2.8) to a unity object (urp project and simple 3d project).

2 - Attac$$anonymous$$ng it a cloth (mesh rendered switch to skinned mesh rendered)

3 - (disabling the gravity in order to be sure that it won't move).

4 - Pressing play -> the object (mesh) is visible.

5 - Building the game -> the object dissapears.

What I've already tryed: (with same result) - Changing exported objects - Playing with camera settings - The skinned mesh rendered settings (Update when of screen to true and false) - Build settings - Changing import settings of the object (scale factor and convert unit, enable read write)

Hope someone can help me :(?

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Answer by playwithcube · Nov 07, 2020 at 06:02 PM

I fix the issue.

2 elements are importants :

First : check the read/write enabled in the import section of your 3d model. alt text Then : verify that the aabb (w$$anonymous$$te box) is in the field of view of your camera.


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avatar image jeromeWork · Sep 22, 2021 at 09:46 AM 0
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read/write enabled did it for me. Thanks!

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