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Question by pigwejq · Nov 10, 2020 at 10:10 AM · shadershadersshader programmingshader writing

Reversed UV Light with 2D PointLight (shader graph)

Hi
I need to make a flashlight, with 2D point light, that can hide elements of sprites (elements in light range, something like opposite of UV light). Is it possible to make this shader using ShaderGraph? If yes where can I find tutorial/more information? If not is it even possible in a different way?
Ref video: https://www.youtube.com/watch?v=NcAfNty16BA&ab_channel=AmplifyCreations
Ref video 2: https://www.youtube.com/watch?v=b4utgRuIekk&ab_channel=WorldofZero

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